GoVenture Instructor Guide



This instructor guide provides directions and suggestions for using GoVenture in a course or training program.


1. About GoVenture
2. Getting Started

3. Learning How to Play
4. Saving and Resuming Progress
5. Restarting a Simulation
6. Removing and Reassigning Student Accounts

7. Time Required
8. Performance Evaluation and Grading

9. Languge Skills
10. Competition and Awards

11. Activity List

 

 

 


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1. About GoVenture

 

GoVenture consists of the following resources:

 

Simulation

A highly interactive simulation game that enables students to directly experience personal financial literacy and investing. Instructors can assign students to play short activities or the full simulation. Instructors can also choose to have students play an investment-only simulation.


Learning Guide

A text guide with examples and figures that explains all the fundamental topics of personal financial literacy and investing. The Learning Guide can be viewed at any time by students and instructors. Direct links to specific topics are also included at the bottom of every screen in the simulation, making it easy for students to find support information while they play the simulation.

View Learning Guide

Activities

Printable Adobe PDF excercises that support the content in the Learning Guide. Activities are available at the bottom of each section in the Learning Guide. See the bottom of this Instructor Guide for a full list of Activities and the instructor versions.

 

Instructor Website

A website that enables instructors to manage GoVenture and their students.

 

Visit GoVentureLife.com to log in

 



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2. Getting Started


For students to begin playing a simulation, the instructor must create a new Group number. Groups allow you to keep student performance results separated by class, school, region, or any other grouping that you prefer.

 

Instructors have the option to focus students on specific individual activities, an investment-only simulation, or the full life and money simulation. This option is presented when you create a new GROUP. Options that are not turned ON will be visible but disabled to students who join the GROUP. Keeping options OFF helps avoid the possibility of students playing the wrong activity, or playing an activity sooner than planned by the instructor. 


Students cannot play GoVenture until an instructor provides them with a Group number. You must give students a Group number. Students can log in to view the Learning Guide and Tutorial Videos before they receive a Group number. This allows you to get students set up with their log in accounts in advance of having them do a specific activity.


Instructors and students should review the Tutorial resources. Instructors can play GoVenture as a student by clicking the PLAY button. It is highly recommended that instructors play GoVenture for a few minutes to experience the options available in the program.


To find out more about GoVenture and other educational games and simulations, visit www.GoVenture.net

 



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3. Learning How to Play


Direct students to view the Tutorials.

When students first play GoVenture, an in-game tutorial will appear that will walk them through the main components of the simulation.


Students can receive additional information by clicking the LEARN button found at the bottom of the interface while playing GoVenture. Note that there is no printed User Guide.

 

ACTIVITIES are also available in the LEARNING GUIDE.  Activities are designed to be printed and completed by students on paper (or other media directed by the instructor).  Instructor versions of the ACTIVITIES (with answers) are available on the Instructor website.

 

 



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4. Saving and Resuming Progress


Student simulation progress is automatically saved online. Students can quit and resume their simulations at any time. Students will automatically continue from where they stopped playing.


If Internet problems arise and saving cannot be done automatically, students will be alerted with a warning message and an option to try saving again.

 

 



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5. Restarting a Simulation


A student can only play any number of simulations at he same time by using different GROUP numbers.


To allow a student to restart the same simulation, use the RESET STUDENT option. Resetting a student will delete all progress and performance data for that student, allowing the student to start over. Note that simulations will always have different results.


If you want to allow a student to play another simulation without deleting the results of their current simulation, consider creating a new GROUP. Groups allow you to keep student performance results separated by class, school, region, or any other grouping that you prefer.

 

 



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6. Removing Students


Use the REMOVE STUDENT option to completely remove a student from a GROUP and delete all progress and data for that student. Removing a student is normally only done if a student has joined the wrong GROUP. Note that student accounts cannot be reassigned from one student to another.

 

 



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7. Time Required


Students can take as much time as they want to make decisions in GoVenture. There is no clock or time limit, except that an investment or full life and money simulation will end after 20 simulated years.


How quickly a student will progress through the simulation will depend on how thoughtful their decisions are and the instructor’s requirement for progress. For example, the instructor may tell students that they must progress through 1 simulated year within the next 60 minutes, thereby providing students an average of 1 minute to make their decisions each simulated week.


Students should be provided at least 2 minutes of decision time for each virtual week, plus any additional time needed to periodically evaluate reports in more depth.

 

 



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8. Performance Evaluation and Grading


GoVenture provides many metrics for measuring success.

 

All metrics are available to students through the simulation and detailed Performance Report. This same data is automatically made available (in real-time) to the instructor through the instructor website (there is no need for students to print or manually submit reports).

 

Additional Resources

 

 

 

   Activities (Adobe PDF) - see section 11

 

   Read and Write ACTIVITY Rubric and Listen and Speak ACTIVITY Rubric (Adobe PDF)

 

 


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9. Language Skills


   Using GoVenture to Develop Language Skills (Adobe PDF) 

 



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10. Competition and Awards


GoVenture allows you to hold competitions by comparing student performance results.
Awarding prizes to the winners is always a great motivator. Prizes should be announced at the beginning of the competition, and could be simple inexpensive gifts or even extra marks.

 




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11. Activity List

 

Activities are printable Adobe PDF excercises that support the content in the Learning Guide. Activities are available at the bottom of each section in the Learning Guide. The table below provides a summary list of each Activity. Each activity is numbered for easy reference.

 

See Performance Evaluation and Grading for language skill development and grading rubrics.

 

 

 

 
LEARNING GUIDE SECTION

ACTIVITY

 

1. You

01D1 Define Key Terms | You

01K1 Knowledge Test | Setting Goals

01K2 Knowledge Test | Needs and Wants

2. Your Personal Finances

02D1 Define Key Terms | Your Personal Finances

02L1 Listen & Speak | Your Personal Finances

02R1 Read & Write | Compensation from Employment

02K1 Knowledge Test | Net Worth

02K2 Knowledge Test | Cash Flow & Income

3. Your Assets

03D1 Define Key Terms | Assets

03L1 Listen & Speak | Assets

4. Your Liabilities

04D1 Define Key Terms | Liabilities

04L1 Listen & Speak | Liabilities

04R1 Read & Write | Liabilities

5. Your Lifestyle

05D1 Define Key Terms | Your Lifestyle

05K1 Knowledge Test | Own vs Rent a Home

05K2 Knowledge Test | Own vs Lease a Car

6. Managing Your Assets and Liabilities

06D1 Define Key Terms | Managing Your Assets and Liabilities

06L1 Listen & Speak | Managing Your Assets and Liabilities

06R1 Read & Write | Managing Your Assets and Liabilities

06R2 Read & Write | Estate Planning Tools

06R3 Read & Write | Impact of Unplanned Spending

06K1 Knowledge Test | Charitable Giving

06K2 Knowledge Test | The Financial System

06K3 Knowledge Test | Retirement

06K4 Knowledge Test | Budget

06K5 Knowledge Test | Cash Management Tools

7. Key Investment Concepts

07D1 Define Key Terms | Key Investment Concepts

07L1 Listen & Speak | Key Investment Concepts

07R1 Read & Write | Key Investment Concepts

8. Making Your Money Grow

08D1 Define Key Terms | Making Your Money Grow

08L1 Listen & Speak | Making Your Money Grow

08R1 Read & Write | Making Your Money Grow

9. The Investment Timetable

09D1 Define Key Terms | The Investment Timetable

09L1 Listen & Speak | The Investment Timetable

09R1 Read & Write | The Investment Timetable

10. Calculating the ROI

10D1 Define Key Terms | Calculating the ROI

10L1 Listen & Speak | Calculating the ROI

10R1 Read & Write | Calculating the ROI

11. Banking

11D1 Define Key Terms | Banking

11L1 Listen & Speak | Banking

11R1 Read & Write | Evaluate Savings Options

11K1 Knowledge Test | Reconcile Bank Statement

11K2 Knowledge Test | Write Checks

11K3 Knowledge Test | Debit and Credit Cards

12. Money Market Instruments

12D1 Define Key Terms | Money Market Instruments

 

13. Bonds

13D1 Define Key Terms | Bonds

13L1 Listen & Speak | Bonds

14. Stocks

14D1 Define Key Terms | Stocks

14L1 Listen & Speak | Stocks

15. Mutual Funds

15D1 Define Key Terms | Mutual Funds

15L1 Listen & Speak | Mutual Funds

16. Other Equity Investments

16D1 Define Key Terms | Other Equity Investments

 

17. Annuities and Tyeps of Life Insurance as Investments 17D1 Define Key Terms | Annuities and Types of Life Insurance as Investments
18. Insuring and Protecting

18D1 Define Key Terms | Insuring and Protecting

18R1 Read & Write | Apply Risk Management Strategies

18K1 Knowledge Test | Consumer Protection

18K2 Knowledge Test | Automobile Insurance

18K3 Knowledge Test | Types, Benefits, Costs of Insurance

19. Credit and Borrowing

19D1 Define Key Terms | Credit and Borrowing

19L1 Listen & Speak | Bankruptcy

19R1 Read & Write | Costs of Borrowing

19K1 Knowledge Test | Credit Worthiness

19K2 Knowledge Test | Credit Decisions

19K3 Knowledge Test | Credit Report and Score

19K4 Knowledge Test | Alternative Methods of Payment

20. Education and Training

20D1 Define Key Terms | Education and Training

20K1 Knowledge Test | Paying for a Postsecondary Education

20K2 Knowledge Test | Comparing the Costs of Education

21. Taxes

21D1 Define Key Terms | Taxes

22D1 Define Key Terms | Managing a Paycheck and Taxes

 

22K1 Knowledge Test | Analysing a Pay Stub

22. Managing a Paycheck and Taxes

22D1 Define Key Terms | Managing a Paycheck and Taxes

22K1 Knowledge Test | Analysing a Pay Stub

23. Playing the Simulation